Virtual Goods Statistics: Consumers Spent 2.3 Billion USD in 2011

March 1, 2012 3:48 am

We had spotted some interesting stats on virtual worlds before – we spotted this today:

“Virtual goods are hot and getting hotter. PlaySpan, the Visa-owned Monetization-as-a-service provider released a study today that reveals, among other things, that consumer spending on virtual goods has doubled since 2009. (Virtual goods, by the way, being a combination of both virtual currency and virtual items.) Not only that, but $2.3 billion worth of virtual goods were purchased in 2011 in the U.S., up nearly 30 percent from 2009. ”

Statistics Source: TC

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